1/18 PAR 2 STROKE 0 TOTAL 0 (E)

Drag back from the ball to aim and set power, then release to putt. Keyboard: ← → aim, hold Space for power.

Mini Golf

Eighteen cartoon holes of tee, sand, water, ice and windmills. Drag back, let the putt fly, and chase the lowest score around the green.

  • Drag back from the ball to aim (the arrow shows your line, the bar shows power). Release to hit. Or use ← → to aim and hold Space to charge.
  • Sand grabs putts, water costs a penalty stroke and sends you back to where you last dropped. Cross the little bridge on hole 5.
  • A sliding gate blocks hole 6 and stalks the long finish on hole 9. Time your roll.
  • The back nine (holes 10–18) plays on bigger ground: ice lets putts glide, conveyor belts shove the ball, bumper discs ping it away, and windmill blades sweep the fairway.
  • Any hole you reach stays unlocked in the Levels menu; hole the ball to finish a hole and its button turns gold.
  • Each hole plays to a stroke cap of 9. Finish all eighteen and the scorecard compares you to par and to your best round.
Back to Game Center

Choose a hole

Holes you have reached stay unlocked; gold rings mark the ones you cleared. Picking a hole starts a fresh round from there.

Round complete

Total 0 · Best 0

Game Center