Drag back from the ball to aim and set power, then release to putt. Keyboard: ← → aim, hold Space for power.
Mini Golf
Eighteen cartoon holes of tee, sand, water, ice and windmills. Drag
back, let the putt fly, and chase the lowest score around the green.
Drag back from the ball to aim (the arrow shows your line, the bar shows power). Release to hit. Or use ← → to aim and hold Space to charge.
Sand grabs putts, water costs a penalty stroke and sends you back to where you last dropped. Cross the little bridge on hole 5.
A sliding gate blocks hole 6 and stalks the long finish on hole 9. Time your roll.
The back nine (holes 10–18) plays on bigger ground: ice lets putts glide, conveyor belts shove the ball, bumper discs ping it away, and windmill blades sweep the fairway.
Any hole you reach stays unlocked in the Levels menu; hole the ball to finish a hole and its button turns gold.
Each hole plays to a stroke cap of 9. Finish all eighteen and the scorecard compares you to par and to your best round.