Goal: battle through 5 neon stages. Blast the robots, ride the
wild platforms, and defeat each stage's boss to reach the warp gate.
The rules
- Run and jump right through the stage. Your arm cannon fires bolts — tap shoot to break enemies.
- You have a health bar. Touching enemies, their shots, spikes or pits costs health; at zero the run is over — there are no extra lives.
- Platforms come in flavors: solid blocks, moving cruisers, crumbling ledges, conveyor belts that drag you, and vertical lifts.
- Enemies differ: ground walkers, leaping hoppers, sine-wave flyers, wall turrets that snipe you, and spinning saw drones.
- Stages 1–4 end with a mini-boss; grab the drop to refill. Stage 5 is the giant overlord with two deadly phases.
- Beat a boss to unlock the next stage instantly — the stage select screen then lets you pick any unlocked stage, and you resume from a checkpoint before each boss.
Controls
- ← → or A D — move.
- Space / ↑ — jump (hold to hop full height).
- X / J — fire the buster. You can shoot while running or airborne.
- E or Q while firing — a 45° upward shot: E fires diagonally in front of you, Q diagonally behind you.
- K — lightsaber: a short forward swing that one-shots most grunts, hurts bosses hard, and slashes incoming enemy shots out of the air.
- Hold W while firing — the cannon rises and the bolt flies straight up. W never jumps. Use it on turrets and flyers.
- P pause · R restart the current stage.
- On menus (title / pause / victory): ↑ ↓ or W A S D highlight an option, Enter / Space confirms.
Your best score and unlocked stages are saved in this browser. No accounts — just you versus the neon machine-god.